Insignia
Record details
- ISBN: 0062093002 (pbk.)
- ISBN: 9780062093004 (pbk.)
-
Physical Description:
print
446, 12 p. ; 21 cm. - Edition: 1st pbk. ed.
- Publisher: New York : Katherine Tegen Books, 2013.
Content descriptions
General Note: | Includes a preview of Vortex, the second book in the Insignia trilogy. |
Summary, etc.: | Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States military to begin training at the Pentagon Spire as a combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet. |
Awards Note: | Nutmeg Award Nominee, Teen, 2015. A Junior Library Guild selection, 2012. |
Search for related items by subject
Genre: | Young adult fiction. Science fiction. |
Available copies
- 18 of 18 copies available at Bibliomation.
Holds
- 0 current holds with 18 total copies.
Other Formats and Editions
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Babcock Library - Ashford | YA SF Kin (Text) | 33110150628301 | Young Adult Science Fiction | Available | - |
Bethel Public Library | TEEN SF KINCAID (Text) | 34030128980734 | Teen Science Fiction | Available | - |
Brookfield Library | TEEN F/KINCAID (Text) | 34029154503980 | Teen Fiction | Available | - |
Burnham Library - Bridgewater | TEEN FIC KINCAID (Text) | 36937000565409 | Teen | Available | - |
Burroughs-Saden Main - Bridgeport | X YA KINCAID (Text) | 34000080907371 | Young Adult Fiction | Available | - |
Burroughs-Saden Main - Bridgeport | X YA KINCAID (Text) | 34000080907389 | Young Adult Fiction | Available | - |
C.H. Booth Library - Newtown | YA FIC KINCAID (Text)
Series: Insignia, 1
|
34014130327910 | Young Adult Fiction | Available | - |
Deep River Public Library | YA F/Science Fiction/Kinc (Text) | 36039008014157 | Young Adult Fiction | Available | - |
Dr. Helen Baldwin Middle School | FIC KIN (Text) | 30786000752020 | Science Fiction | Available | - |
Hotchkiss Library - Sharon | YA Fic Ffo (Text) | 33660127160390 | Young Adult Fiction | Available | - |
BookList Review
Insignia
Booklist
From Booklist, Copyright (c) American Library Association. Used with permission.
Tom Raines is the 14-year-old son of an itinerant gambler. Luckily for Tom, he's also an accomplished gamer in a futuristic world dominated by corporate leviathans that spearhead global wars on a scale designed to minimize human casualties while maximizing profits. When Tom gets recruited into an elite fighting academy at the renowned Pentagonal Spire, he's first shocked yet delighted to finally gain the validation he's sought all his young life. But reality quickly sets in when Tom realizes he must accept a computer implanted right into his brain; some of the fellow Intrasolar Forces trainees he looks up to may have nasty hidden agendas that don't bode well for him; and people really do still bleed. Although Tom himself is a flat character created solely to carry the story-driven plot, strong technology and believable developments thrust the action forward with compelling intensity. Readers who gobbled up Veronica Roth's Divergent (2011) and Orson Scott Card's Ender's Game (1985) will naturally gravitate toward this debut novel already acquired by 20th Century Fox.--Trevelyan, Julie Copyright 2010 Booklist
Publishers Weekly Review
Insignia
Publishers Weekly
(c) Copyright PWxyz, LLC. All rights reserved
Kincaid's debut novel, an ambitious, high-concept melange of the teen hacker and teen spy genres (with some gaming elements included, too), occasionally struggles under its own weight, but still provides a fast-paced and exciting tale. Fourteen-year-old Tom Raines skips his virtual school, choosing instead to play VR games online and hustle other gamers. When one game turns out to be an audition for a military program, he ends up working for the Pentagonal Spire, with a computer chip embedded in his head, and hopes that he can one day become one of the elite students who guide unmanned drones in the ongoing war against the Russo-Chinese Alliance. Kincaid tosses a lot into her book--romance, cyberpunk tropes, evil corporations, military academy subplots, a "Who's the traitor?" story line, and goofy humor (a subplot in which one student, Yuri, has been programmed to process classified information incorrectly is particularly over-the-top). It's too much, and leads to a too-long novel, but the strong action and spy sequences keep the core story entertaining. Ages 13-up. Agent: David Dunton, Harvey Klinger. (July) (c) Copyright PWxyz, LLC. All rights reserved.
School Library Journal Review
Insignia
School Library Journal
(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Gr 7 Up-Tom Raines, 14, moves from casino to casino with his gambler father, generally paying for their lodgings from his winnings at virtual reality games. When he passes a surprise VR scenario, he is recruited by General Marsh to join the Intrasolar Forces. Teens from the IF are backed by multinationals to fight for the Indo-American Alliance by remotely piloting spacecraft in battles around the solar system. He jumps at the chance to do something with his life and is whisked off to the Pentagonal Spire. There he learns that he must have a computer implanted in his brain to be able to fulfill his responsibilities. He also learns that his mother's hated boyfriend, Dalton Prestwick, is an important and ruthless figure among the corporate sponsors. Meanwhile, a new Combatant, call sign "Medusa," has joined the Russo-Chinese Alliance and is reaping victory after victory. Tom finds himself strangely intrigued by Medusa and violates protocols to seek her out over the Internet. He eventually discovers that he has an ability above and beyond his comrades to interface directly with machines around the Earth and beyond. It is only with this ability and the help of his friends that Tom is able to escape Prestwick's reprogramming, find the mole in the Spire, and defeat Medusa. Kincaid combines a Harry Potter-like teen discovering that he has unknown abilities being sent to a special boarding school with the Ender's Game plotline of humanity's space battles being fought remotely by juveniles. She adds espionage and corporate skullduggery along with multiple mysterious enemies to create a blockbuster of a debut.-Eric Norton, McMillan Memorial Library, Wisconsin Rapids, WI (c) Copyright 2012. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
The Horn Book Review
Insignia
The Horn Book
(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Fourteen-year-old virtual-reality gamer Tom goes from hustling gamblers to training for "offshored conflict" warfare in space. Tom makes new friends and some enemies at the Intrasolar Forces academy, the Pentagonal Spire. As he goes up against his greatest opponent, he begins to discover his own superior combative talents. Fast-paced technological action, adventure, intrigue, and likable characters will appeal to sci-fi fans. (c) Copyright 2013. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.