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Insignia  Cover Image Book Book

Insignia

Kincaid, S. J. (Author).

Record details

  • ISBN: 0062093002 (pbk.)
  • ISBN: 9780062093004 (pbk.)
  • Physical Description: print
    446, 12 p. ; 21 cm.
  • Edition: 1st pbk. ed.
  • Publisher: New York : Katherine Tegen Books, 2013.

Content descriptions

General Note:
Includes a preview of Vortex, the second book in the Insignia trilogy.
Summary, etc.: Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States military to begin training at the Pentagon Spire as a combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
Awards Note:
Nutmeg Award Nominee, Teen, 2015.
A Junior Library Guild selection, 2012.
Subject: Science fiction
Virtual reality Juvenile fiction
Video games Juvenile fiction
Soldiers Juvenile fiction
Space warfare Juvenile fiction
War stories
Science fiction
Virtual reality Fiction
Video games Fiction
War Fiction
Genre: Young adult fiction.
Science fiction.

Available copies

  • 18 of 18 copies available at Bibliomation.

Holds

  • 0 current holds with 18 total copies.
Sort by distance from:
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Babcock Library - Ashford YA SF Kin (Text) 33110150628301 Young Adult Science Fiction Available -
Bethel Public Library TEEN SF KINCAID (Text) 34030128980734 Teen Science Fiction Available -
Brookfield Library TEEN F/KINCAID (Text) 34029154503980 Teen Fiction Available -
Burnham Library - Bridgewater TEEN FIC KINCAID (Text) 36937000565409 Teen Available -
Burroughs-Saden Main - Bridgeport X YA KINCAID (Text) 34000080907371 Young Adult Fiction Available -
Burroughs-Saden Main - Bridgeport X YA KINCAID (Text) 34000080907389 Young Adult Fiction Available -
C.H. Booth Library - Newtown YA FIC KINCAID (Text)
Series: Insignia, 1
34014130327910 Young Adult Fiction Available -
Deep River Public Library YA F/Science Fiction/Kinc (Text) 36039008014157 Young Adult Fiction Available -
Dr. Helen Baldwin Middle School FIC KIN (Text) 30786000752020 Science Fiction Available -
Hotchkiss Library - Sharon YA Fic Ffo (Text) 33660127160390 Young Adult Fiction Available -

Syndetic Solutions - BookList Review for ISBN Number 9780062093004
Insignia
Insignia
by Kincaid, S. J.
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BookList Review

Insignia

Booklist


From Booklist, Copyright (c) American Library Association. Used with permission.

Tom Raines is the 14-year-old son of an itinerant gambler. Luckily for Tom, he's also an accomplished gamer in a futuristic world dominated by corporate leviathans that spearhead global wars on a scale designed to minimize human casualties while maximizing profits. When Tom gets recruited into an elite fighting academy at the renowned Pentagonal Spire, he's first shocked yet delighted to finally gain the validation he's sought all his young life. But reality quickly sets in when Tom realizes he must accept a computer implanted right into his brain; some of the fellow Intrasolar Forces trainees he looks up to may have nasty hidden agendas that don't bode well for him; and people really do still bleed. Although Tom himself is a flat character created solely to carry the story-driven plot, strong technology and believable developments thrust the action forward with compelling intensity. Readers who gobbled up Veronica Roth's Divergent (2011) and Orson Scott Card's Ender's Game (1985) will naturally gravitate toward this debut novel already acquired by 20th Century Fox.--Trevelyan, Julie Copyright 2010 Booklist

Syndetic Solutions - Publishers Weekly Review for ISBN Number 9780062093004
Insignia
Insignia
by Kincaid, S. J.
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Publishers Weekly Review

Insignia

Publishers Weekly


(c) Copyright PWxyz, LLC. All rights reserved

Kincaid's debut novel, an ambitious, high-concept melange of the teen hacker and teen spy genres (with some gaming elements included, too), occasionally struggles under its own weight, but still provides a fast-paced and exciting tale. Fourteen-year-old Tom Raines skips his virtual school, choosing instead to play VR games online and hustle other gamers. When one game turns out to be an audition for a military program, he ends up working for the Pentagonal Spire, with a computer chip embedded in his head, and hopes that he can one day become one of the elite students who guide unmanned drones in the ongoing war against the Russo-Chinese Alliance. Kincaid tosses a lot into her book--romance, cyberpunk tropes, evil corporations, military academy subplots, a "Who's the traitor?" story line, and goofy humor (a subplot in which one student, Yuri, has been programmed to process classified information incorrectly is particularly over-the-top). It's too much, and leads to a too-long novel, but the strong action and spy sequences keep the core story entertaining. Ages 13-up. Agent: David Dunton, Harvey Klinger. (July) (c) Copyright PWxyz, LLC. All rights reserved.

Syndetic Solutions - School Library Journal Review for ISBN Number 9780062093004
Insignia
Insignia
by Kincaid, S. J.
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School Library Journal Review

Insignia

School Library Journal


(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Gr 7 Up-Tom Raines, 14, moves from casino to casino with his gambler father, generally paying for their lodgings from his winnings at virtual reality games. When he passes a surprise VR scenario, he is recruited by General Marsh to join the Intrasolar Forces. Teens from the IF are backed by multinationals to fight for the Indo-American Alliance by remotely piloting spacecraft in battles around the solar system. He jumps at the chance to do something with his life and is whisked off to the Pentagonal Spire. There he learns that he must have a computer implanted in his brain to be able to fulfill his responsibilities. He also learns that his mother's hated boyfriend, Dalton Prestwick, is an important and ruthless figure among the corporate sponsors. Meanwhile, a new Combatant, call sign "Medusa," has joined the Russo-Chinese Alliance and is reaping victory after victory. Tom finds himself strangely intrigued by Medusa and violates protocols to seek her out over the Internet. He eventually discovers that he has an ability above and beyond his comrades to interface directly with machines around the Earth and beyond. It is only with this ability and the help of his friends that Tom is able to escape Prestwick's reprogramming, find the mole in the Spire, and defeat Medusa. Kincaid combines a Harry Potter-like teen discovering that he has unknown abilities being sent to a special boarding school with the Ender's Game plotline of humanity's space battles being fought remotely by juveniles. She adds espionage and corporate skullduggery along with multiple mysterious enemies to create a blockbuster of a debut.-Eric Norton, McMillan Memorial Library, Wisconsin Rapids, WI (c) Copyright 2012. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Syndetic Solutions - The Horn Book Review for ISBN Number 9780062093004
Insignia
Insignia
by Kincaid, S. J.
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The Horn Book Review

Insignia

The Horn Book


(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Fourteen-year-old virtual-reality gamer Tom goes from hustling gamblers to training for "offshored conflict" warfare in space. Tom makes new friends and some enemies at the Intrasolar Forces academy, the Pentagonal Spire. As he goes up against his greatest opponent, he begins to discover his own superior combative talents. Fast-paced technological action, adventure, intrigue, and likable characters will appeal to sci-fi fans. (c) Copyright 2013. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

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